Posts Tagged ‘3.2’

Firstly, I’d like to say thanks to wow.com and all the other blogs that linked to this blog about my Emblem route. I didn’t expect to see my post on wow.com and it’s nice to be recognized. Also, I’d like to apologize for my lack of posting. The patch has somewhat occupied most some of my time. Anyway, on with my post.

tirion1After having to wait an extra 11 hours of maintenance on patch day (I hate being on Cyclone), I was finally able to log in and see the Coliseum in all its glory. There’s a real sense of buzzing activity at the Coliseum; not only from the large amount of NPCs there, but also the hordes of players. It’s been a good while (since the Sunwell) that there was an added quest hub that also housed the latest end game dungeons. One of the first things I did when I logged on (other than spending my 72nd talent point), was to get a group together for the Trial of the Champion.

Seeing that my guild is Ulduar geared, we went straight for the Heroic mode without reading any tactics. I had read about the bosses in passing on wow.com and other blogs but I never delved deep enough to look for the tactics. I’ll say now that it was because I didn’t want it ruined; not for the fact I’m lazy. We got a group together and headed in (once we realised which entrance was the right one).

I already had in my mind that it would be on par with how Magister’s Terrace was when it was added late in TBC. I was expecting something challenging but also some creative boss fights. I was expecting it to be a step up from the current Heroics and dungeons and give us competent raiders something complicated to enjoy. Oh, how I was disappointed.

To actually get the instance going, you have to endure a 3 minute or so introduction of your group to the on-looking crowd. I wouldn’t mind if it did this on your first time there, but doing it every single time gets a bit wearing. The first boss is a jousting related boss. You first have to fight 3 waves of 3 adds on horseback. Once dispatched, you then have to fight 3 of the opposing faction’s Champions, also on horseback. A lot of people moaned about the jousting boss but to be fair, it is the coliseum after all. What would the point of those dailies had been if we never had to use them in a dungeon of some kind? Once you have bested them on horseback, you then have to make the transition to normal combat of tanking, healing and dpsing. The transition is actually the hardest part of the entire fight as even good groups can make a sloppy transition. This phase is mostly a tank and spank and even if you do wipe, you can run in, buff up and start from the last phase.

The second boss/bosses starts with 3 sets of 3 adds. You can also get one of two bosses; either Eadric the Pure or Argent Confessor Paleteress. Once the 3 waves are down you then enter combat with the boss. Eadric the Pure is a fairly easy boss and is mostly a tank and spank fight. He does occasionally cast a radiating light that requires you to turn your character away from looking at him. If you do see the light, it dazes you and causes you to lose control of your character for a short while. He can also throw his hammer at you after stunning you. Other than those 2 abilities, he’s fairly easy.

Paleteress however had so much promise to be an interesting encounter. After you get her low enough, she casts a memory and makes you fight one of the many (25 in total) previous bosses in WoW. When I read about this boss originally I thought that we would have to fight a scaled down version of that boss with it’s abilities and use the appropriate tactics. If for example you had Hakkar, there would also be some Sons of Hakkar in the room and you would have to get yourself poisoned for the life leech. However, instead of doing this, Blizzard essentially just gave us a boss with the same abilities but with existing skins. No matter what the nightmare looks like, it requires the same tactic of nuking and not a lot else. Once killed, you just need to dps her down.

The last boss in here is the Black Knight. If you’re familiar with the Coliseum, you will probably have already done the quests involving the Black Knight. Well, he returns in this dungeon and interupts your applause from the crowd to be one final unexpected test. Of course, he’s actually fairly easy. There are 3 phases and none of them are particularly difficult. Once he’s finally killed, that’s it.

I know for sure that I’m not the only one feeling disappointed by this instance. It’s incredibly short and nothing in it stands out as particularly different other than the jousting, and that’s just a bit of a gimmick they had to include. The Paleteress encounter could have been so much more interesting rather than a fairly pathetic boss. I feel a little let down by the whole thing considering the amount of hype that was built around it. After doing the 5 man dungeon, I wasn’t expecting a lot from the 10 and 25 man raid. However, they’re a great deal better than the 5 man dungeon and I’ll be writing about them later this week.


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EDIT: When I logged yesterday morning, Hunters had a talent reset so that everything is now working as intended.

Well, if you are a Hunter on one of the Cyclone servers, you may find that you have a 72nd talent point to spend. After the 9 hour extended maintenance, I finally logged in to find that I had an extra talent point to use. I was 4/14/53 but it said that I had an unspent talent point to use. I also had an unspent talent point to use on my offspec which I have yet to spend. Here’s a screenshot of my armoury at the time. I know I’m not the only hunter on my server (Terenas) to have this extra talent point either. Let’s hope it stays this way :).

Weird or what?

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EDIT: Thanks to Dsauns for noticing the emblem I missed from CoS. The post has been editted appropriately. I have also moved the route around slightly. I believe this new route can’t be beaten. I have also editted the Emblem totals as the drops from the normal version of the new dungeon and the dailies has changed.

EDIT: Just seen the feature on WoW.com! I’ve had a few comments regarding the Oculus and after checking it does indeed drop 4 emblems instead of 3, so I have editted the post accordingly.

As promised yesterday, here is my post on what I believe to be the quickest way around Northrend to pick up the full amount of Emblems. I realised that in my post yesterday I made a slight mistake in saying that the amount of Emblems available from Heroics is 47. I completely forgot to take into account the Emblems available from the Trial of the Crusader (the new 5 man, doh!) and also miscounted elsewhere, so I believe the figure to be at 54. The Heroic version will drop 3. Let’s begin!


This is the map I’ll be using (a larger version can be found here). The basic premise for this is to have the most efficient route possible. The problem however is that many places; such as Coldara and Utgarde Keep, are well out of the way. This in my opinion is one of the quickest routes to get around, so let’s break it down.

We should start off by travelling back in time to the Culling of Stratholme and should go there from Dalaran. Doing this means that we can hearth back to Dalaran afterwards to allow our Hearth Stone time to come off cooldown sooner. If you are in a good group, getting 5 Emblems here shouldn’t be a problem, otherwise you might have to settle with 4 Emblems if you can’t pull off the timed run. Once you’ve finished forcing Mal’ganis into submission, it’s time to go back to Dalaran for Violet Hold. It’s a relatively easy Heroic and will allow you to get 3 more Emblems without too much hassle. Once done, you should be up to 8 emblems in total!

After CoS and the Violet Hold, just take a quick trip over to visit the Nerubians at Ahn’kahet and Azjol Nerub. Azjol Nerub is by far the easiest of the two (did a very quick 11 minute run of it recently) and will bag you 3 easy emblems. Once you’re done with Azjol Nerub, Ahn’kahet is just next door. It is one of the harder Heroics in Wrath, but there are 5 more Emblems up for grabs, along with a 22g Daily quest for the place. Another 8 emblems added to the total brings you up to 16 already! Good job!

After dealing with the Nerubians, it’s time to head over to Coldara and get The Nexus and Oculus out of the way. The Oculus is one of the most irritatingly annoying Heroics at the moment, but with the drakes adjusting with your average iLevel, it should be a bit less annoying next patch. The Oculus will give you the next 4. The Nexus is just down stairs from the Oculus and will bag you an easy 5 emblems, bringing your total up to 25.

It’s now time to hearth back to Dalaran to stock up on ammo, food and reagents before setting off to prove your worth at the Coliseum. Once you’re done stocking up and repairing, head over to the Tournament Grounds in Icecrown. Here you can run the Trial of the Crusader in Heroic mode bagging yourself 3 Emblems giving you another 3. This takes you to 28.

From here just fly on over to Stormpeaks to traverse both the Halls. Completing the Halls of Stone will give you 4 Emblems to start with. I personally don’t like the Halls of Stone as it was one of my first Heroics. Nothing quite sets you up for hating an instance more than trying for difficult achievements whilst being severly undergeared. Maybe it’s just me, I’m sure someone out there loves the place. Anyway, Halls of Lightning will also give you another 4, bringing the total up to 36. Not too shabby!

After the Halls, you have the oppurtunity to repair again with the vendors just outside the instance entrances. Once you’re done filling your bags with ammo (I feel I’ve mentioned this before…), head on over to Gundrak. This is another fairly easy Heroic; even if the last boss can be a little unpredictable, you can get another 5 Emblems. It’s well worth going out of the way for it as it takes the total up to 41!

From here it’s a short journey over to Drak Tharon Keep. This is another instance I love but I also hate. I love it because it is so easy and the bosses are a little different, but I also hate it for the fact the King Dred just didn’t drop that trinket when I needed it. Even though the place is so easy, you’ll still be awarded 4 Emblems. This takes us up to 45 in total.

Now it’s time for the last trip of the journey, down into the depths of the Howling Fjord. Here are another two instances for you to milk for Emblems. The first should be Utgarde Keep itself as it’s the easiest of the two. It’s a fairly straightforward Heroic and I know I’ve run the place in well under 20 minutes. This gives you another 3 Emblems. Finally we have Utgarde Pinnacle, regarded as one of the harder Heroics, even giving you an oppurtunity to leave with a shiny Proto Drake. Even still, persistance should let you get another 4 Emblems. This will bring your daily total up to 54!

The Normal Daily also rewards another Emblem, bringing your final total to 54!

From a full days instancing, you can bag yourself 54 Emblems of Conquest, just short of a shiny piece of Tier 8.5. Also doing all the Heroics should also bag you 2 Emblems of Triumph from the Heroic instance daily. If you keep this up for a few days, you’ll be geared enough to play with the big boys… and you’ll be in need of some time away from your computer.

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EmbConqIt’s no secret at all that Heroics will be attracting a lot more activity next patch due to the bosses dropping the current top tier of emblems. This is going to be a big help to many guilds and players across the entire board. Hardcore raiders are going  to be able to pick up that one piece that just won’t drop and casuals are going to have an oppurtunity to play catch up to some degree. There’s a fair amount of moaning from the hardcores in particularly, but I don’t see how their moaning can actually be justified. Allowing players to catch up is a great way to get those dedicated players who might have been late to Wrath get the gear and join in with the big guys, rather than just being dismissed outrightly because of their gear and overlooking their skill.

On the flipside, you can’t get a complete set of the latest gear from emblems alone. Emblems of Conquest only give you access to the Tier 8.5 Chest and Helmet. You can also only get a Belt, Necklace and Gloves at iLevel 226 with the Emblems, that still leaves 10 slots or so of gear to fill. Raiders will still have such a headstart on the new content over players who have just picked up this gear from trading in Emblems. Ofcourse you can always trade down to Valor or Heroism Emblems to pick up those filler pieces, but even still, they’ll be a few levels of content behind. Not only will the rest of the raiders’ gear be up to scratch, the new players will also have to spend some time to get the Emblems. And if my math and method is correct, there are only 47 Emblems available just from Heroics.

Getting all 47 every day until you have everything you want is going to be a bit of a time drain and probably a headache with some Heroics (I’m looking at you Oculus (although the changes to the drakes will help things)). I’ll be posting something tomorow to hopefully outline the quickest way to get around all of the Heroics in the quickest time possible.

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ChampSealIt looks like there are finally going to be some rewards for spending the last 2 months getting exalted with the Sunreavers at the Tournament grounds. Besides the bundles of rewards from the various faction vendors and the time friendly dailies, we’ll now be getting a little bit more, and boy am I gald I’m Horde.

Blizzard are really going to town with seperating the Horde and Alliance in 3.2. First there was the news that Tier 9 will have different models depending on your faction, along with different weapon models from boss drops. Then there’s also the different bosses available in the new 5 man. And they’re continuing the theme as the rewards are an epic ground mount and an epic flying mount, different depending on your faction. The ground mount will cost 100 Champion’s Seals and the flying mount will be 150 Champion’s Seals. Although the mounts seem expensive (as time is a resource), they do look pretty cool, especially the Horde flying mount.

Horde Epic Ground Mount

Horde Epic Flying Mount

Alliance Epic Ground Mount

Alliance Epic FLying Mount

The two best looking mounts have to be the Alliance Ground Mount and the Horde Flying Mount. The Horde Ground Mount just looks like any old Hawkstrider, and the Alliance Flying Mount is just a white hippogryph. Even still, Blizzard will be adding in new ways to obtain Champion’s Seals so even if you don’t like the look of them, you might have some spare Seals eventually.

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